Suvudu

A Ranger, a Wizard, an Elf, and a Halfling Walk Into a Tavern…


And the bartender says, “What is this, a party?”

All right, well, that would’ve gone over a lot better at my D&D game.
For those of you who don’t know me–which is, uh, most of you, I imagine–I’m Ari Marmell. For some years now, I’ve been doing both freelance writing for role-playing games, and RPG tie-in fiction, all while working toward publishing original fiction. Spectra’s releasing my first such novel, The Conqueror’s Shadow, as of next month. They’ve invited me to contribute to Suvudu, and, well, here I am. I figure that, at least initially, I’ll be using this column to talk about some of the connections, interactions, and shared history between role-playing games (the old-fashioned tabletop variety, like Dungeons & Dragons, not the online games) and fantasy fiction. After the first few installments on that topic, I’ll see where the muse takes me from there.
Or where you guys want me to go from there. Whichever. I’m easy.


Also, everything that follows is my own analysis (read: guesswork), based on what I know, think I know, or am willing to pretend I know. It’s quite possibly wrong, but hey, that’s why I normally write fiction.
These days, the fantasy fiction mainstream doesn’t pay as much attention to fantasy tabletop gaming as it used to. Oh, sure, people notice when R.A. Salvatore’s or Paul S. Kemp’s latest Forgotten Realms novels become bestsellers, but games like D&D just aren’t as prevalent as they used to be. That’s partly because online fantasy games such as World of Warcraft have user bases that dwarf the tabletop audience, and partly because the sorts of fantasy that are popular today have expanded well beyond the traditional fantasy depicted in most RPGs. Today, you’ll find that the bulk of tabletop fantasy RPGs tend to mirror fantasy fiction, rather than to guide it. The most successful ones, like the current and most recent incarnations of Dungeons & Dragons (as well as its successful offshoots, like Pathfinder), reflect the current zeitgeist of fantasy. What I mean by that is, they tend to look at what’s currently popular in fantasy, or at least what’s been popular recently, and run with it. D&D’s current edition, for instance, has taken the more “high-magic” approach, whose popularity is reflected in many current online games and more action-oriented fantasy. It’s a slight departure from the game’s older editions, due to a (fully understandable) desire to keep up with the market.
On the other hand, a number of the successful “second-tier” fantasy RPGs succeed not by reflecting the current trends, but by deliberately appealing to smaller “niche” markets that still enjoy older sorts of fantasy that have fallen outside of mainstream appeal.* For instance, games that focus on a more old-fashioned down-and-dirty sword-and-sorcery fantasy–Conan, Elric, Solomon Kane–tend not to have the broad appeal of other games, but often tap into a sufficiently loyal market to make at least a moderate success of themselves.
*Or at least, conventional wisdom maintains that they’ve fallen outside mainstream appeal. I’m not so sure of that, and I’ll address that in a future column.
The point that I’m (gradually) getting to is that, regardless of which direction they choose to go, fantasy RPGs of today are a microcosm of fantasy fiction, and only a portion of fantasy fiction, at that. If it’s popular in fantasy–either in the mainstream, or among certain diehard fan bases–you’ll almost certainly find it appearing within the RPG community. And again, that makes sense; these games are competing with everything from online gaming to their own older editions, so following the trends is not only smart, but arguably mandatory.
But it’s definitely a change from the early days of gaming and the early heyday of fantasy fiction. Both role-playing and certainly fantasy fiction existed well before the 1980s, but I think one could argue that it was during this time that both achieved the first of their major peaks of popularity. In the ’80s, everyone had heard of D&D–even if many of them only did so because of the ludicrous “Satanic” nonsense that was being spread at the time–and this was also when a large number of fantasy novels began hitting the best-seller charts.
And it was during this time that one of the basic models of fantasy fiction–the “adventuring party” consisting of disparate races, and people with different skills, banding together to achieve some epic goal–really seemed to become the core of “standard” fantasy. Obviously, this isn’t where that model originated; Grandpa Tolkien did that. But in the decades following Tolkien, while some fantasy followed that model, plenty more did not. Much of the pre-D&D fantasy, from Moorcock to Vance, was nearer in feel to pre-Tolkien sword and sorcery.
So what tipped the scale? Why, in the ’80s, did the “party” model of epic fantasy, become so prevalent that, even today, huge amounts of fantasy fiction make use of it? I’d argue that it was because of Dungeons & Dragons. Unlike today, the D&D game (as well as a few others) of the time weren’t just reflecting the fantasy zeitgeist, they were steering them.
Partly, this was because D&D was a greater part of the fantasy “consciousness” at the time. Fantasy fiction was just coming into its own, and there was a larger portion of overlap between fantasy gamers and fantasy readers than there is today. (Well, that may not be true of online RPGs, but again, I’m talking tabletop.) But it’s also because a lot of fantasy writers were drawing ideas from their own gaming experiences. Raymond Feist’s Midkemia and Steven Brust’s Dragaeran Empire, just to name two influential examples, were both based–albeit only in part–on ideas, characters, and/or events taken from their own gaming experiences. Whether this was because more readers were also gamers, and therefore more writers were gamers, or because these games attracted people with the same sorts of creative impulses as the writing profession, I can’t say. (Though I have my theories.) And of course, this was also the time when several pieces of gaming-related fiction–such as the Dragonlance series–also became mainstream successes.
Add to this the fact that the D&D “model” also happens to correspond to a very effective model for character development in fiction: specifically, the hero’s journey (as described by Joseph Campbell). In most RPGs, characters begin as relative weaklings, and (rather rapidly) advance to the status of uber-heroes. You’ve seen this elsewhere in (just for example) a certain farm boy from Tatooine. Luke Something-or-other. It’s far from the only way to tell a story about your main characters, but it’s a common, popular, and effective one. So the fact that the games already overlapped a great deal with not just fantasy, but basic aspects of storytelling, doubtless factored into their influence as well.
The result of all of this is that the precepts of fantasy gaming (D&D primarily, but others as well) made their way ever more frequently into fantasy writing–and because the fans, for the most part, liked those books, it created a demand for even more fantasy of that same sort. For the first (and arguably last) time, fantasy gaming was strongly influencing the direction of written fantasy fiction–and this, in turn, intertwined the history of those two hobbies to an extent that, even today, they cannot entirely be separated. To fully study the overall fantasy genre today, one must include RPGs as well as novels, movies, and the like.
All of which is particularly ironic considering the fact that D&D was written to reflect the fantasy tastes of its creators, Dave Arneson and Gary Gygax–and those tastes most assuredly did not run to the high-fantasy/high-magic/Tolkien-esque. But more on that next time, along with my explanation as to why the current sword-and-sorcery “resurgence” isn’t a resurgence and all, and why “tie-in” isn’t an ugly word.


8 Responses to “A Ranger, a Wizard, an Elf, and a Halfling Walk Into a Tavern…”

  1. Rhiannon56 says:

    Gary Gygax was not only a superb illustrator, the man was a genius. I happen to love sword-and-fantasy. I grew up on the tales of Conan by Robert Howard. It’s refreshing to read something on here about Dungeons and Dragons.
    I use to play Might and Magic VI. It’s the closest to online play I’ve come. It’s the closest to D&D I’ve been until recently. I liked the role-playing nature of the game. I wish epic fantasy and high fantasy would make a comeback…I feel fantasy in its most classic sense is fantasy because it’s set on an alternate earth without modern earth cities.
    Great article Ari and I wonder did you use D&D character creation to help write your book? I’m just wondering because that is what I’m kind of doing. Thanks and Welcome!

  2. Ari Marmell says:

    “did you use D&D character creation to help write your book”
    Not with The Conqueror’s Shadow, no. But I do have a book coming in 2011 from Pyr Publishing, called The Goblin Corps, that was somewhat influenced by some D&D experiences.
    That’s actually one of my planned topics for a near-future column: How to use, and how not to use, gaming to influence your writing. So you’re actually getting ahead of me. ;-)

  3. Ari, nice to see that you’re hitting some wider markets (not that ENWorld and the Wizards forums aren’t large in their own rights). I like the article a lot, and will definitely be tuning in for more.
    As to the topic of the party as the standard fantasy book, I can definitely see where you’re coming from on it. While in many respects I like tie-in fiction, I became burned out on much of it in the last few years, and have been going back to the older books of fantasy (Burroughs, Howard, Moorcock, Vance) to escape that exact point–the party dynamic as heroic story–to get to stories that focus more on individuals as characters in development.
    Perhaps it’s my love of myth (and by extension, Campbell), but I find that after years of mostly standard high fantasy fiction, I now find the fantastic bildungsroman stories more engaging than the epic four or five person mixed race party saving the universe.
    Anyway, congrats on the new book coming out. I’ll be sure to pick it up. If it’s even half as good as your tie-in novels (and RPG contributions) have been, it will definitely be worth the cover price (at least!).

  4. Mach1.9pants says:

    This “*Or at least, conventional wisdom maintains that they’ve fallen outside mainstream appeal. I’m not so sure of that, and I’ll address that in a future column” I am very interested in. I agree that in (non DnD tie in) fantasy fiction S&S, certainly low magic, never left, and certainly is doing very well now.
    I also think that the high magic 4E is NOT reflecting current fiction trends, rather it is reflecting current game (electronic), comic and media trends… WoW, Manga etc. When I go into any bookstore here and I often see no fiction/novels about these things but still a lot of low magic fiction. Maybe it is different in the US? The vast majority of fantasy fiction I browse is, if not S&S, then certainly not magic on the 4E, game, comic and other media model. TBH high magic books are often dull with the magic overpowering the characters and/or story.
    I would include even many DnD tie in novels as low magic, certainly a lot lot lower than the default of the game they are written about (e.g. original DL).
    Thankfully todays most popular adult fantasy in the stores seems to be of the vein of Sanderson, Lynch, Bakker, Martin, Ericson and Russell Kirkpatrick (NZ writer, check him out) and NOT some WoW manga wannabe stuff ;-)
    Looking forward to your book BTW:-)

  5. Saladin says:

    Nice piece. Though I think it’s a bit hard to trace influence here. As you allude to, D&D might have had a more visible and direct impact on fantasy novels in the 80s but
    A) Even then, this was not really the norm except among bestsellers. And it generated a lot of (somewhat understandable, somewhat pompous) resentment in non-bestselling authors who imagined that they were too original to be constrained to Tolkienesque elves and dwarves and hit-point-ish fight scenes.
    B) To say it was D&D that influenced the fat fantasy writers of the 80s might be putting the cart before the horse. As you imply, 1st gen D&D was basically a mashup of Tolkien, Howard, Fritz Lieber and Jack Vance. When we speak of writers being influenced by a game that is essentially a mashup of varied fiction, it becomes difficult to talk about which direction influence flows.
    As far as the trend away from D&D-ish fantasy novels goes, this was a clear and simple backlash. Writers grew more and more impatient with a readership whose taste seemed to be focused on derivative novels where one could practically see the protagonists ‘leveling up’ before one’s eyes. I’ve recently begun to sell fantasy fiction (short stories thus far)and I’ve been warned by many a veteran author not to have a too D&D-ish feel to my magic system, fights, etc. I’ve sold stories to some of the most prominent/well-paying short fantasy fiction markets out there, and I’m always amused/annoyed that, in their guidelines, many of these publications emphasize that they “are not looking for stories inspired by your D&D sessions.”

  6. Ari Marmell says:

    Oh, there’s definitely a lot of influence stemming directly from the source material. But given how much influence the tropes came to have, and how perfectly their appearance in fiction meshed with the way said tropes were presented in the game–to say nothing of the many authors who outright admitted it–says, to me, that the influence of the game itself was fairly prevalent.
    As far the advice/guidelines regarding D&D in fiction–well, I’d say that advice misses the mark a little bit. It’s not *wrong* so much as it’s woefully incomplete. But again, I’ll be delving into that more in the near future. :-)

  7. Ari Marmell says:

    Also, just a quick correction to something I said in a previous column. The proper name of the publisher who’s producing The Goblin Corps is “Pyr Books,” not “Pyr Publishing.”
    Yeah, not that big a deal, but I figure if they’re going to be putting a novel I wrote on shelves, the least I can do is get their name right. ;-)

  8. Ari Marmell says:

    Gah! I meant previous comment, not column.
    This is why authors have editors.

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