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	<title>Comments on: Fun and Games</title>
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	<description>Suvudu - Science Fiction and Fantasy Books, Movies, and Games</description>
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		<title>By: Ari Marmell</title>
		<link>http://suvudu.com/2010/01/fun-and-games.html/comment-page-1#comment-8030</link>
		<dc:creator>Ari Marmell</dc:creator>
		<pubDate>Sun, 31 Jan 2010 01:28:40 +0000</pubDate>
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		<description>&quot;I think CJ Cherryh once wrote about this quite vehemently, unfortunately I can&#039;t find the link.&quot;
Hmm. If you manage to find it, I&#039;d love to take a look.
&quot;One thing I&#039;d like to add to &quot;Creative Solutions&quot; is that this doesn&#039;t just apply to fantasy lit.&quot;
Oh, absolutely. I limited my discussion to fantasy because, well, that&#039;s what I&#039;ve been talking about. (And because fantasy boasts the most popular RPG--D&amp;D--and the greatest number of RPGs.) But it certainly applies to other genre fiction--sci-fi, horror, etc.--for which comparable RPGs exist.
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		<content:encoded><![CDATA[<p>&#8220;I think CJ Cherryh once wrote about this quite vehemently, unfortunately I can&#8217;t find the link.&#8221;<br />
Hmm. If you manage to find it, I&#8217;d love to take a look.<br />
&#8220;One thing I&#8217;d like to add to &#8220;Creative Solutions&#8221; is that this doesn&#8217;t just apply to fantasy lit.&#8221;<br />
Oh, absolutely. I limited my discussion to fantasy because, well, that&#8217;s what I&#8217;ve been talking about. (And because fantasy boasts the most popular RPG&#8211;D&amp;D&#8211;and the greatest number of RPGs.) But it certainly applies to other genre fiction&#8211;sci-fi, horror, etc.&#8211;for which comparable RPGs exist.</p>
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		<title>By: JDMcDonnell</title>
		<link>http://suvudu.com/2010/01/fun-and-games.html/comment-page-1#comment-8029</link>
		<dc:creator>JDMcDonnell</dc:creator>
		<pubDate>Sat, 30 Jan 2010 19:06:44 +0000</pubDate>
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		<description>Excellent article Ari, especially since there does seem to be a jealous rift between RPG&#039;s and fantasy lit that just doesn&#039;t need to be there. I think CJ Cherryh once wrote about this quite vehemently, unfortunately I can&#039;t find the link.
One thing I&#039;d like to add to &quot;Creative Solutions&quot; is that this doesn&#039;t just apply to fantasy lit. Most serious lit is &quot;character driven&quot; too and one thing which is the mark of a good DM as well as a good Author is the recognition that the Player Characters make the story. The DM provides the background and gives the opposition a voice, but ultimately the story revolves around the rest of the world reacting to what the PC&#039;s do.
And I can&#039;t agree with you enough on the difference between tabletop games and computer games. Computer RPG&#039;s may be pretty, and Tabletop games can be just as inflexible as their digital versions (good luck trying to plot a romance into a game of Battletech), but Tabletop games aren&#039;t locked into a limited number of actions and that makes all the difference.
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		<content:encoded><![CDATA[<p>Excellent article Ari, especially since there does seem to be a jealous rift between RPG&#8217;s and fantasy lit that just doesn&#8217;t need to be there. I think CJ Cherryh once wrote about this quite vehemently, unfortunately I can&#8217;t find the link.<br />
One thing I&#8217;d like to add to &#8220;Creative Solutions&#8221; is that this doesn&#8217;t just apply to fantasy lit. Most serious lit is &#8220;character driven&#8221; too and one thing which is the mark of a good DM as well as a good Author is the recognition that the Player Characters make the story. The DM provides the background and gives the opposition a voice, but ultimately the story revolves around the rest of the world reacting to what the PC&#8217;s do.<br />
And I can&#8217;t agree with you enough on the difference between tabletop games and computer games. Computer RPG&#8217;s may be pretty, and Tabletop games can be just as inflexible as their digital versions (good luck trying to plot a romance into a game of Battletech), but Tabletop games aren&#8217;t locked into a limited number of actions and that makes all the difference.</p>
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		<title>By: Bookkeeper</title>
		<link>http://suvudu.com/2010/01/fun-and-games.html/comment-page-1#comment-8028</link>
		<dc:creator>Bookkeeper</dc:creator>
		<pubDate>Sat, 30 Jan 2010 19:00:30 +0000</pubDate>
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		<description>Thanks for this.
As an aspiring writer (a title that afflicts many a GM, I would reckon), I had not considered the use of a game-esque outline to help me plot out a story.  Too often, I feel like I need that group of players to help me figure out what comes next - I feed off of their responses.
An excellent article and I look forward to the next one.
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		<content:encoded><![CDATA[<p>Thanks for this.<br />
As an aspiring writer (a title that afflicts many a GM, I would reckon), I had not considered the use of a game-esque outline to help me plot out a story.  Too often, I feel like I need that group of players to help me figure out what comes next &#8211; I feed off of their responses.<br />
An excellent article and I look forward to the next one.</p>
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