Polygon has an awesome story on how Dungeons & Dragons enabled computer game creators to have the careers they enjoy now.
Here’s an cxcerpt. Read the rest here!
Kim Pittman started playing D&D at the age of six, inviting herself along to her older brother’s games. She has maintained the hobby and organizes a regular game with her workmates at Toys For Bob, best known for its work on the Skylanders games.
“My brother was really big into what they called home brew,” she said. “They would just make up their own adventures. He was the DM. I was the filler role, because I would take on whatever role nobody else wanted to for the party. The first game I played, I was the healer, because nobody wanted to be the healer that game. My brother would make my characters for me. He’d make them all wildly overpowered, just because he knew that I didn’t really know how to play very well.”
By the time she was in her teens, she was DMing and inviting her own friends over to play. She found converts at college. She also realized that her lifetime of “designing” games on the fly, as a DM, might come in useful.
“The realization came that I was preparing, every single Saturday for most of my life, to do what ended up being my career,” Pittman said. “It’s really awesome. I think I am quick on my feet about solutions to problems or design twists. Well, I DM’d games for years, of course I can think on my feet fast.